Aetherwright

Library

Phrasebook

Curated, copyable prompts for characters, tiles, UI, VFX, and marketing stills — written for production, not vibes.

Characters

Consistent hero still

Orthographic game character concept, three-quarter view, full body, readable silhouette, flat studio lighting, muted ink and teal palette, no background, production-ready, not photoreal

Sprites

Pixel idle

32x32 pixel art character, side view, idle pose, limited 12-color palette, 1px outline, transparent background, chunky pixels, no anti-aliasing

UI

Inventory icon

Game inventory icon, centered object, 1:1, subtle rim light, dark void background, readable at 64px, no text

Tiles

Mossy dungeon floor

Seamless game tileset texture, mossy stone dungeon floor, top-down, muted teal lichen, 64px repeat, no characters, no UI

World

Ridge silhouette

Side-scrolling parallax layer, distant ridgeline silhouette, dusk ink sky, sparse pines, flat graphic, extra wide 21:9, no characters

Marketing

Boss key art

Editorial key art for an indie action game, single hero facing a vast interior, steel-teal practical light, painterly, no logos, no title text

VFX

Impact burst

Pixel art VFX spritesheet, 8 frames of a teal energy burst, black background for chroma, 32x32 cells, no characters

Characters

Dialogue portrait

Bust portrait for a dialogue UI, three-quarter, graphic novel ink, limited palette, dark ground, no speech bubble, no text

Items

Weapon sheet

Orthographic weapon concept sheet, sword and sidearm, clean turnaround, white studio, production design, no hands

UI

HUD panel

Game HUD panel texture, dark metal with hairline engraving, muted teal inlay, 9-slice friendly, no numbers, no logos

Characters

Merchant NPC

Stylized game NPC, traveling merchant, readable props, full body, muted palette, plain backdrop, not photoreal

World

Night village

Top-down village tile reference, night, warm windows against cool ink streets, isometric-friendly, no UI